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Poker machines (simulation)

TLF ID A003654

This lesson explores how poker machines work and what is meant by the term Return to Player (RTP) percentage. Students run simulations to determine how small betting amounts can lead to a large cumulative loss over time and examine how reinvesting profits or wins from playing the poker machine back into the machine has the potential to lead to even greater losses. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos and simulations, spreadsheets of data, student and teacher reflection points. This lesson is part of the GambleAware program from the Office of Responsible Gambling, Department of Enterprise, Investment and Trade, NSW Government.





Educational details

Educational value
  • Teaching and learning
Year level

9

Learning area
  • Mathematics

Other details

Contributors
  • Publisher
  • Name: Department of Enterprise, Investment and Trade, NSW Government
  • Organization: Department of Enterprise, Investment and Trade, NSW Government
  • Description: Publisher
  • Address: AUSTRALIA
  • Resource metadata contributed by
  • Name: Education Services Australia Ltd
  • Organisation: Education Services Australia Ltd
  • Address: AUSTRALIA
  • URL: www.esa.edu.au
Access profile
  • Unknown
Learning Resource Type
  • Downloadable
  • Text
Rights
  • Copyright © 2022 Office of Responsible Gambling, Department of Enterprise, Investment and Trade, NSW Government. Free for use in Australian schools.